2018-02-01

carefulapostate: (Default)
2018-02-01 07:12 pm
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el nysa app

SUBJECT SHOULD BE IN "APPLICATION: Character Name (Series)" FORMAT

OOC


Handle: Dubs
Contact: [plurk.com profile] dubbins
Over 18? yes
Characters Played: Formerly Abelas

THE CHARACTER


Character Name: Solas
Series: Dragon Age Inquisition
Canon Point: Post Trespasser
Character Age: 8,000+
Background: http://dragonage.wikia.com/wiki/Solas

Personality: Solas is generally an introverted person, keeping to himself if he can help it. He's not necessarily against working with others if the need arises, and will offer advice when asked. In fact, he enjoys when people ask him for advice, or ask about anything he may have some insight on. He's fond of telling stories of the memories he's seen in the fade, and just telling tales in general. He respects those who pursue knowledge, though not at the expense of others.

He has moments where he can get obstinate and preachy, believing his ideals or opinions to be right, particularly when free will is involved. There are also times he will concede his point after hearing it from another perspective, or realize he got too heated in the discussion and will apologize shortly thereafter. However, for the most part he is right, and will deliver the message bluntly. For example, should the inquisitor encourage The Iron Bull to Follow the Qun on his personal quest, he will turn on the inquisitor during Trespasser. Doesn't matter how close of friends you are, Bull will turn, and the inquisitor will have to kill him. Later when confronting Solas on everything, Solas will point out that there are spies in the inquisition. Should the inquisitor try to deny this, even a female Lavellan that romances Solas and someone who romanced Bull, he will point blank point out Bull to your face which is like salt on a fresh wound at that point. As Patrick Weekes, Solas' writer, aptly summarized conversing with Solas, "You're right, but you're also kind of a jerk".

Despite his generally polite demeanor, he is also "rather racist" which was given as part of the reason why he could only be romanced by elves. He holds no grudge against anyone, but expects the worst when dealing with others. He sees Qunari as mindless brutes, humans as foolish and self-serving, Tevinter mages are immoral and power hungry, and even views other elves as backwards. The only race he doesn't have many preconceived biases are the Dwarves. This is likely due to the fact that they have no connection to the fade, thus he was unable to see much of them. Hence he expressed quite a bit of curiosity when he encounters a dwarf, and appears to be a bit less reserved than with other races. He shows open hostility to the Tevinter mage of the group whenever he speaks to Solas, despite said Tevinter mage attempting to try and make up for past transgressions of Tevinter. Solas also very rarely initiates conversation with him. Qunari he will speak to, only to question them about their opinion of their life under the Qun, and then proceed to lecture. Humans and other elves he simply treats as foolish, but only subtly, often commenting how surprising it is when a party member shows the most basic kindness or intelligence. Over the course of the game, Solas slowly starts to come to terms with some of his biases on an individual basis and starts resolving some tensions towards some he was previously hostile to.

But that doesn't mean he's cured of his preconceived notions of certain races. Even though he praises and expresses respect for Cassandra for her noble ideals and willingness to do what must be done, and shows a certain kinship with Blackwall due to their shared circumstances, and even goes as far as offering a Tal'Vashoth Iron bull comfort after being exiled and shunned from his own culture, those are individuals. It is a step in the right direction for him, but only a first step. He displays just how deep his prejudice goes in a negative relationship with an inquisitor. Even despite the friend ship he develops with the other members, in an argument with a low approval inquisitor he will sarcastically "thank" the inquisitor, for proving to him that his preconceived notions had been right all along. That isn't to say that in time he couldn't get past these notions, he gets very close if romanced. There's a discussion that leads to him trying to make sense of his new love interest, he asks if she thinks the anchor has changed her in any way, she expresses that it has not. She is not unique or special, she is simply another byproduct of the world he perceived as flawed. That very realization threatens his resolve, because if she can be real, that would mean that all the others that he would destroy are just as real, as even Cole states when speaking on Solas' feelings.

One of the most complex parts of his personality relate to his past as "Fen'Harel" the Dread Wolf, "trickster god" of the elves, and the massive sense of guilt brought on by his actions under that guise. Fen'harel is essentially the persona he adapted as a rebel against the other Evanuris. Originally an insult he adopted it, and it became something that "Inspired hope in his friends and fear in his enemies." He's never claimed godhood like his peers did, in fact he always explicitly stated the contrary. He cared for his people, but ultimately wound up destroying their civilization with his actions, but for the greater good, such is the legacy of Fen'harel. Even centuries later his name is cursed by elves who do not even understand what happened to their empire. He has become a God whose name is used as a curse among his people. Even though it's implied that after the death of Mythal there was a great war that threatened destroying the world impending, he still holds himself in contempt for that. It's also implied that after Mythal's death, Solas brashly reacted out of anger at the other Evanuris, and even if his actions were ultimately for the greater good, he admits that he knows he should be punished for what he did, but in his eyes his people still need him. Thus, he has fixated on undoing his past mistake which would destroy the world as it is, which he's also come to feel preemptively guilty for, even more so in a friendly/romanced relationship with the inquisitor. Throughout the final interaction with him in Trespasser (provided you were friendly with him or more) Solas shows just how much his decision weighs on him, particularly if romanced. He has once more taken up the mantle of Fen'harel and all that comes with it. His tone is subdued, his expression crestfallen, and he tries to explain the situation as gently as he can (the bit about Bull's betrayal aside). Though if a friend of the inquisitor he leaves on a slightly more hopeful note than if romanced, stating he hopes the inquisitor will prove him wrong again. However he won't be deterred, even if he hates himself for it.

Free will is an extremely important concept to Solas, which doesn't come as a surprise considering he got his start as Fen'harel by freeing the slaves of the other Evanuris. This comes in conflict with the other party members a few times, particularly when it comes to mages. So passionate in his rhetoric on this matter he often neglects to make important points to his argument, for example, he often sounds as though mages should be free of consequence- this is not true at all, but he does not always make that clear. As well as his distaste for the Mage Circles, the Qun, and the slavery in Tevinter, he also has a unique view on voluntary servitude that can reflect on his actions with others. Cole at one point asks him to bind him to ensure that he will not become a demon, Solas steadfastly refuses despite Cole's insistence that it's not slavery if he asks. Solas states that is not the case, this is particularly important in cases where he's been romanced. He refuses to let Lavellan follow him on his Din'anshiral, even if she asks, likely for the same reason he refused to bind Cole.

Because of his actions in the past, when he wakes from Uthenera, the shock for him is almost unbearable, to the point he cannot even think of those around him as people due to their lack of connection to the fade. He describes it as being surrounded by Tranquil. His greatest fear is dying alone, and in his mind he is now alone. It is a mistake, the people are a mistake, and they are his mistake. This is the reaction that spurs him to undo what he has done, he seeks an item that would allow himself to tear down the veil he has put up, but finds himself too weak to unlock it. Hence he (somewhat unwittingly) sets forth the plot of Dragon Age Inquisition into play. Finding a workaround to unlocking the Orb did not go as planned and what he wound up with was a half-immortal Darkspawn, spontaneous tears in the Veil, and a giant hole in the sky that threatened all of Thedas. To say he felt guilty about this turn of events would be a gross understatement. Later on the reason he goes so far out of his way to help the inquisitor stop the Qunari invasion is because he does not want there to be needless suffering, even if, should his plans succeed, many if not all of the people affected would die anyway. It goes to show he's not without flaws and despite all his age and wisdom, he'd prone to making mistakes just as anyone else, and feels guilt just as anyone else. Just on a far, far grander scale.

Powers/Abilities: Abilities:
(paraphrasing/copying a lot of this from the wiki)
Rift mage abilities:

Veilstrike+ Punching Down- Make a fade magic fist for smashing people into the ground, and causing them to do less damage after.
Stonefist+ Shatterstone- pull a huge rock from the fade to squish people, then the rock subsequently explodes weakening and staggering enemies.
Encircling Veil- uses stray magic against weakened enemies to increase status effects on them.
Pull of the Abyss + Shaken Veil- creates a tiny rift that pulls enemies to a central point, also weakening them.
Smothering Veil- weakened enemies do less damage.
Firestorm- Generic raining fiery meteors from above move. Hurts a lot, can't be used very often.

Spirit mage abilities:

Barrier+Elegant Defense- Provides a magic bubble in an area that adds an extra healthbar on the targets. Must be depleted or dispelled before targets can take damage again.
Peaceful aura- generates less threat/overlooked by enemies
Dispel+strengthened veil- Dispels negative magical effects from allies, and positive magical effects on enemies in an area, also weakens enemy magic for a time. Disrupts summonings too.
Guardian Spirit- Automatically pops a barrier around Solas when he takes a lot of damage. Long live the "healer".
Revival+ Lightward- Summon spirits to heal fallen allies in the area, getting them fighting again. And not in an undead way. Spirits hang around for a while to make sure these recently revived failures don't just die again.

Winter mage abilities:

Winter's grasp- Freezes a target in place making them incapable of action. Also chills nearby enemies causing them to move slower.
Mana surge- Barriers explode if an enemy breaks it, making the next spell cost no mana.
Winter stillness- mana regenerates faster and cooldowns are faster when the caster remains still.
Ice mine- really obvious shiny trap put on the ground. Anyone dumb enough to step on it gets frozen. Takes some time to cast.
Wall of Ice- Makes a big wall of ice to block enemies before Overwatch made it cool.
Ice Armor- Solas takes less damage because magic! Effect is strengthened if he's near enemies that have frost magic debuffs on them.
Blizzard+ Ice Storm- Makes a blizzard! Who would have guessed?! Also gradually freezes enemies slowing them until they're completely frozen.

Generic Mage Things: Mages can be utilizes in summoning veilfire (the "memory of flame", it gives off no heat, and won't burn down a candle, but offers light), as well as moving things around and setting them appropriately, such as reassembling a collapsed stone bridge, or wooden stairs. All mages are capable of dreaming with complete coherency, and the Fade (the realm of dreams and spirits) is where they draw their power from.

Racial Benefits: Elves receive a natural boost in stats pertaining to magic, as well as a 25% boost in ranged defense (including magical projectiles). Elves also see a little better in the dark than humans do.

Ancient elfy things: He can turn people into stone, convince spirits to fight for him and just has an affinity with them in general, among many other barely-explained things that have very little relevance outside of the game. Otherwise not really sure what old elfy magic can do versus normal magic specifically.

Other things: Solas is one of the few remaining immortal elves, though he is only immortal in the sense that he cannot die from old age. Stabbing him enough should make him more or less go down.

Power Nerfs (if applicable): Making his People-to-stone thing less one shotty- and more of a crowd control. It's a temporary effect, and the more people affected by it, the shorter its duration. Likewise any skills revealed in the future that are on-shotty in nature will be similarly nerfed.

Inventory: Clothes, a rucksack full of travelling supplies (a bedroll, eating utensils, basically your run-of-the-mill apostate hobo travel kit), and he will request a staff. He can use magic just fine without it, but supposedly staffs make it easier.

Incentives: Destroy the other Evanuris (except Mythal) and their corruption.


SAMPLES


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